![]() ![]() ![]() from other mods, but they can only do so if those resources are present when they're installed. ![]() they'll freely change items/creatures/scripts/etc. Most in this category are written to be universal, i.e. You may find a mod NPC commenting on a mod quest, but only if the NPC follows the quest in the installation order. NPCs should go after quests simply because some NPCs will detect modded quest content and provide interaction with it. Once you've got a solid base, it's time to start adding actual content. This is also a pretty good place for item/store mods, especially if they're stable and unlikely to be updated often. Because of how WeiDU (the modding tool that actually installs the mods) handles and preserves installation order, the earlier you can place mods like this the easier it will make any future mod updates to your installation. Improved BAMs) without worrying about modded content. Ace's Alternate Soundtrack) or which are designed to only alter original game files (e.g. There are some mods that don't really interact much with other mods (e.g. This category is a little hard to describe. Many mods create new resources from the existing ones, so getting in the fixes early prevents errors in the original files from propagating to mod files.Ītypical Content Mods. In the spirit of cmorgan's install order thread for Tutu, I thought I'd try to put together something similar for Icewind Dale.įixes. ![]()
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